Hi All,
I've asked this question a few times before, but it appears to me
that enough progress has been made on various fronts that it's
reasonable to ask again.
I'm looking for advice on which 3D graphics engine/libraries to target.
My specific goals:
1. Basic 3D functions -- nothing fancy -- I'd like to do a slide show
with nice cross-fading & Ken Burns style effects, and perhaps some
basic 3D model rotation with simple lighting, and some 3D text.
2. Mac, Win, Linux support.
3. Easy install & small file size -- I'd like to have this be a
simple drag & drop install on all platforms...I realize that's not
feasible, but would still like to minimize the # and size of files
installed. This makes me shy away from RB3D/Quesa support as it's
another file/version/megabyte to worry about.
4. Maximal compatibility -- i'd like the 3d functions to "just work"
on as many machines/OS combos as possible, w/o requiring end users to
update their 3D drivers or hardware.
I'm leaning towards just using direct OpenGL declares, as that route
seems to satisfy #1, #2, #3, though I'm not clear about Linux. I'm
also not sure about #4 -- does RB3D/Quesa have some advantages for
older machines (e.g. Mac OS 9?) and perhaps do a better job of
falling back in compatibility modes (e.g. software rendering when no
hardware is available?)
Any advice appreciated, thx!
-mike
_______________________________________________
Unsubscribe or switch delivery mode:
<http://www.realsoftware.com/support/listmanager/>
Search the archives of this list here:
<http://support.realsoftware.com/listarchives/lists.html>
|