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Re: Which 3D Engine to use?

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Which 3D Engine to use?
From: Asher Dunn <asher at fireyesoftware dot com>
Date: Thu, 7 Sep 2006 19:12:58 -0400
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Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <F5F61E37-0182-4971-A95B-6DD1107C2360 at xochi dot com>

On Sep 7, 2006, at 12:15 PM, Michael Diehr wrote:

1. Basic 3D functions -- nothing fancy -- I'd like to do a slide show with nice cross-fading & Ken Burns style effects, and perhaps some basic 3D model rotation with simple lighting, and some 3D text.

2. Mac, Win, Linux support.

3. Easy install & small file size -- I'd like to have this be a simple drag & drop install on all platforms...I realize that's not feasible, but would still like to minimize the # and size of files installed. This makes me shy away from RB3D/Quesa support as it's another file/version/megabyte to worry about.

4. Maximal compatibility -- i'd like the 3d functions to "just work" on as many machines/OS combos as possible, w/o requiring end users to update their 3D drivers or hardware.

I'm working on a 3D engine using OpenGL, and have been for quite some time. It satisfies numbers 1, 3 and 4 quite handily, but I don't support Linux yet. Installation is a non-issue since you just drop the classes into your RB project. I'm currently in the process of implementing glow effects in the renderer. Once that's done, I will post a demo of the game I'm working on.

Contact me offlist if you want a copy of the framework to check out.

Asher

-------------------------
Asher Dunn
Head Developer, Fireye Software
http://www.fireyesoftware.com/
AIM, Yahoo, MSN: crazedglkid


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