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Re: Which 3D Engine to use?

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Which 3D Engine to use?
From: Asher Dunn <asher at fireyesoftware dot com>
Date: Fri, 8 Sep 2006 21:44:01 -0400
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Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <F5F61E37-0182-4971-A95B-6DD1107C2360 at xochi dot com> <F5148CA0-7394-48B8-9A99-AF8ACA14831C at fireyesoftware dot com> <DAC17D1B-03CE-4A13-8E07-4230F9D615F7 at xochi dot com>

On Sep 8, 2006, at 12:18 PM, Michael Diehr wrote:

Hi Asher,

Sounds great -- Is this a RB Control or Plugin, or delcare library?

It's not a plugin, but it is not simply a declare library. I have high level classes roughly parallel to the Rb3D classes (view, object, trimesh, material, and so on).

Is this going to be open source (if so, I might be able to help get it working under Linux). If closed source/proprietarty, is there any fundamental issue preventing Linux support?

I haven't decided what license I want to release it under (and it's not ready for release yet), so I'll have to send it out encrypted. There's nothing preventing Linux support except that I don't have a Linux machine handy to play with.

I've been using the library for myself, but it's definitely not ready for public release. There are holes in the functionality that I haven't filled simply because I haven't needed to yet. I'll work up a simple example and send it out to interested individuals, but I'm not going to post it on the web.

Asher

-------------------------
Asher Dunn
Head Developer, Fireye Software
http://www.fireyesoftware.com/
AIM, Yahoo, MSN: crazedglkid


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