Hi,
I'm amongst the newbiest here, but wouldn't it be better to actually
bring the file in programatically?
Like so:
dim sf As FolderItem
dim sobj As Sound
sf = GetFolderItem("test.wav")
if sf <> Nil Then
if sf.Exists Then
sobj = sf.OpenAsSound
sobj.Play
end if
end if
Other than that, you should be able to drag the file to your Project
panel, and it should create the sound object for you. So, test.wav
becomes the sound object "test" and you can use test.play . I don't know
if that's 100% reliable, and it certainly seems the less flexible route,
but it should work. I can't test in RB2005, but RB2006 handles it just fine.
Thanks,
Fargo
Martin Fitzgibbons wrote:
I am teaching a class using RealBASIC 2005 Release 4 (although the
same problem appears in 2006).
We are having trouble adding sounds to the game projects they are
working on.
This used to be a simple case of drag the sound to the project and use
sound.play
We have tried .wav, .mp3 etc
Any suggestions as to what is going wrong?
Martin Fitzgibbons
Kiama High
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