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Re: Sound Compile errors (Asher Dunn)

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Sound Compile errors (Asher Dunn)
From: Oliver Stoll <softwaredevelopment at gymfactory dot de>
Date: Thu, 21 Sep 2006 23:15:06 +0200
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References: <f467e0150609200409n2e0d7e60y3fd6e0eaf3785e1b at mail dot gmail dot com>
I had a similar problem with sound in RealBasic (programmed on Win XP Professional with RB 2006 Release 3) - I had some sound files as WAV files dragged into the project folder, I could actually compile the files into the project even if they were between 3 to 40 MB large, the whole compiled app was about 150 MB large, that did not matter, and it worked fine in the IDE and also in the compiled version on Windows XP Professional. But as soon as I took the compiled version to a Windows XP Embedded based PC, then sounds did not play any more, you could do "theSound.play" and it appeared as if the whole sound file was playes within milliseconds and then stopped again without an error message... I don't know what was happening here, I only could solve this by loading the sound files in realtime (as soon as it is needed)... I was wondering because using Windows Media Player on the XP embedded system the sounds played fine again, but not if they were an sound object in the project...

Oliver


Am 20.09.2006 um 13:09 schrieb Tim Dykes:

it happens for all audio files anything from 100kb to 5mb.

the IDE accepts them as a drop, can even play them in the IDE. on
compile i get a critical error and RB crashes.
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