I had a similar problem with sound in RealBasic (programmed on Win XP
Professional with RB 2006 Release 3) - I had some sound files as WAV
files dragged into the project folder, I could actually compile the
files into the project even if they were between 3 to 40 MB large,
the whole compiled app was about 150 MB large, that did not matter,
and it worked fine in the IDE and also in the compiled version on
Windows XP Professional. But as soon as I took the compiled version
to a Windows XP Embedded based PC, then sounds did not play any more,
you could do "theSound.play" and it appeared as if the whole sound
file was playes within milliseconds and then stopped again without an
error message... I don't know what was happening here, I only could
solve this by loading the sound files in realtime (as soon as it is
needed)... I was wondering because using Windows Media Player on the
XP embedded system the sounds played fine again, but not if they were
an sound object in the project...
Oliver
Am 20.09.2006 um 13:09 schrieb Tim Dykes:
it happens for all audio files anything from 100kb to 5mb.
the IDE accepts them as a drop, can even play them in the IDE. on
compile i get a critical error and RB crashes.
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