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Re: shadows demo

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: shadows demo
From: Mike Woodworth <mike at divergentmedia dot com>
Date: Wed, 27 Sep 2006 14:05:55 -0400
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References: <20060927174851 dot F1F2B653FAA at mail dot verex dot com>
joe,

i don't think you ever uploaded it to your server... the link is broken... think you meant http://www.strout.net/files/shadows-demo.zip

mike
--
Mike Woodworth
mike at divergentmedia dot com


On Sep 27, 2006, at 1:48 PM, joe at strout dot net wrote:

For those of you not also on the NUG, I just posted a message there
pointing out a demo of dynamic shadows
(http://www.strout.net/files/rb/shadows-demo.zip).

It also serves as a pretty good example of using the Trimesh and
Material classes.  The floor, for example, is a big checkered square,
and created entirely in code; there is no model for it.  I could have
done that with AddShapePicture, but it would have needed an enormous
texture -- this one gets away with a dinky 32x32 texture, and simply
repeats it by setting its UV values very large.

Anyway, check it out, and if you have any questions, let's discuss.

Cheers,
- Joe




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