This is very neat. I haven't had the time to work on it, but I'm
wondering how you would "attach" this particle generator to an arm
holding a gun, lets' say, and change it's position and orientation.
My first thought is that you have to do it per particle since there
is no overall Group3D to rotate and translate.
Really nice, Jeff
On Oct 5, 2006, at 4:09 AM, Lars Jensen wrote:
PS - You get a neat laser pulse effect if you change this:
Direction.Append New Vector3D(Rnd-0.5, Rnd-0.5, Rnd-0.5)
to this:
Direction.Append New Vector3D(1,1,1)
in the TrimeshParticles constructors, run it, and hit A a few times.
--
Joseph Nastasi
Pyramid Design - a software development firm
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