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Re: trimesh particles demo, version 2

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: trimesh particles demo, version 2
From: Joseph Nastasi <joe at pyramiddesign dot us>
Date: Thu, 5 Oct 2006 10:02:23 -0400
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References: <33cbfa100610050105q11175470g2522858537a53c3c at mail dot gmail dot com> <33cbfa100610050109r5acd6c57x59ec58f2e9f79e31 at mail dot gmail dot com>
This is very neat. I haven't had the time to work on it, but I'm wondering how you would "attach" this particle generator to an arm holding a gun, lets' say, and change it's position and orientation. My first thought is that you have to do it per particle since there is no overall Group3D to rotate and translate.

Really nice, Jeff

On Oct 5, 2006, at 4:09 AM, Lars Jensen wrote:

PS - You get a neat laser pulse effect if you change this:

 Direction.Append New Vector3D(Rnd-0.5, Rnd-0.5, Rnd-0.5)

to this:

 Direction.Append New Vector3D(1,1,1)

in the TrimeshParticles constructors, run it, and hit A a few times.



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Joseph Nastasi
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