| To: | REALbasic Games <realbasic-games at lists dot realsoftware dot com> |
|---|---|
| Subject: | Re: trimesh particles demo, version 2 |
| From: | Jeff Quan <jquan at mindspring dot com> |
| Date: | Sun, 8 Oct 2006 09:58:13 -0700 |
| Delivered-to: | listarchive at realsoftware dot com |
| Delivered-to: | realbasic-games at lists dot realsoftware dot com |
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On Oct 7, 2006, at 10:01 PM, Frank Condello wrote: You guys might be thinking too hard. Start with the original quad, make it twice as big, move it by 1/4 the size along x/y to centre the upper left quadrant, double the UV resolution, then scrap the second triangle - e.g: <http://developer.chaoticbox.com/ triparticle.jpg> (the white square shows the original quad geometry) I have to admit that your solution isn't obvious to me at all, but I'd prefer to think of it as we each came up with our own solution. Variety is great! Seems like we need a FAQ for game-related stuff (expanding Joe's original FAQ would be a start). That's the reason I like seeing answers on this list -- I can go back and search the archives. == Jeff Quan jquan at mindspring dot com http://www.jcquan.com/JQportfolio _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives of this list here: <http://support.realsoftware.com/listarchives/lists.html> |
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