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Re: trimesh particles demo, version 2

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: trimesh particles demo, version 2
From: Jeff Quan <jquan at mindspring dot com>
Date: Sun, 8 Oct 2006 09:58:13 -0700
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References: <33cbfa100610071045q4934211q824fcccd9cfc127b at mail dot gmail dot com> <46184AF5-5F39-40B6-9A4F-09A43CA8E21F at mindspring dot com> <31707A87-0E14-49EA-8445-E1A4FA396E2A at chaoticbox dot com>
On Oct 7, 2006, at 10:01 PM, Frank Condello wrote:
You guys might be thinking too hard. Start with the original quad, make it twice as big, move it by 1/4 the size along x/y to centre the upper left quadrant, double the UV resolution, then scrap the second triangle - e.g: <http://developer.chaoticbox.com/ triparticle.jpg> (the white square shows the original quad geometry)

I have to admit that your solution isn't obvious to me at all, but I'd prefer to think of it as we each came up with our own solution. Variety is great!

Seems like we need a FAQ for game-related stuff (expanding Joe's original FAQ would be a start). That's the reason I like seeing answers on this list -- I can go back and search the archives.

==
Jeff Quan
jquan at mindspring dot com
http://www.jcquan.com/JQportfolio


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