| To: | REALbasic Games <realbasic-games at lists dot realsoftware dot com> |
|---|---|
| Subject: | Re: trimesh particles demo, version 2 |
| From: | Frank Condello <developer at chaoticbox dot com> |
| Date: | Sun, 8 Oct 2006 18:44:15 -0400 |
| Delivered-to: | listarchive at realsoftware dot com |
| Delivered-to: | realbasic-games at lists dot realsoftware dot com |
| References: | <33cbfa100610071045q4934211q824fcccd9cfc127b at mail dot gmail dot com> <46184AF5-5F39-40B6-9A4F-09A43CA8E21F at mindspring dot com> <31707A87-0E14-49EA-8445-E1A4FA396E2A at chaoticbox dot com> <4FC56E01-14CE-4162-AC1A-C3BC5F231A5D at mindspring dot com> |
On 8-Oct-06, at 12:58 PM, Jeff Quan wrote: On Oct 7, 2006, at 10:01 PM, Frank Condello wrote:You guys might be thinking too hard. Start with the original quad, make it twice as big, move it by 1/4 the size along x/y to centre the upper left quadrant, double the UV resolution, then scrap the second triangle - e.g: <http://developer.chaoticbox.com/ triparticle.jpg> (the white square shows the original quad geometry)I have to admit that your solution isn't obvious to me at all... That's what I thought when I read through yours and Lars' posts ;) You're right though - there are many ways to skin a cat, and a polygon... Frank. <http://developer.chaoticbox.com/> <http://macgameblog.com/> _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives of this list here: <http://support.realsoftware.com/listarchives/lists.html> |
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