I have been working and some sort of class structure using this to
easily code different kinds of particle effects with it. So far I have
a "Particle jet" which continuously streams a jet of particles. I will
post it when I have it working better.
Here it is.
http://www.spincraftsoftware.com/files/Trimesh%20Particles%20Source.zip
That link is only temporary, and will probably go away in a few weeks.
My only major change was to make it use a class structure so you could
code your own effects easily by subclassing , and I added another type
of effect, other than explosion, a particle jet.
I also added a bunch or parameters to the constructors which you can
play with.
Let me know that you think. If any of you have luck with making it
faster by changing the mesh I would be happy to implement it in my
version, it should not be hard.
Thanks,
Craig
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