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Re: trimesh particles demo, version 2

To: realbasic-games at lists dot realsoftware dot com
Subject: Re: trimesh particles demo, version 2
From: Craig Macomber <FishyRB at 98115 dot net>
Date: Tue, 10 Oct 2006 20:41:52 -0700
Delivered-to: listarchive at realsoftware dot com
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <20061008170036 dot 5DA3E157573B at lists dot realsoftware dot com>
I have been working and some sort of class structure using this to
easily code different kinds of particle effects with it. So far I have
a "Particle jet" which continuously streams a jet of particles. I will
post it when I have it working better.

Here it is.
http://www.spincraftsoftware.com/files/Trimesh%20Particles%20Source.zip
That link is only temporary, and will probably go away in a few weeks.

My only major change was to make it use a class structure so you could code your own effects easily by subclassing , and I added another type of effect, other than explosion, a particle jet. I also added a bunch or parameters to the constructors which you can play with.

Let me know that you think. If any of you have luck with making it faster by changing the mesh I would be happy to implement it in my version, it should not be hard.

Thanks,
Craig

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