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Re: Which 3D Engine to use?

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Which 3D Engine to use?
From: Fargo Holiday <fargo at rpgportland dot com>
Date: Fri, 27 Oct 2006 09:38:04 -0700
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References: <F5F61E37-0182-4971-A95B-6DD1107C2360 at xochi dot com> <F5148CA0-7394-48B8-9A99-AF8ACA14831C at fireyesoftware dot com> <C53A773E-68D1-43C2-B433-CC3557A74022 at xochi dot com>
OpenGL should work just fine under XP so long as you have the proper drivers installed, in general. However, I had some problems with that too. It isn't really a problem, just seems to be some oddity with certain installs of XP. Having found no better solution, I had to move the code in the Open event to another place, otherwise it returned an invalid window handle, and then I was plagued by a pixel format error, so I commented out the error checking for that. Since then all has gone well. Yeah, it's an ugly solution, but I don't know what else to do.

Of course, I realize I am not the ineffable Asher, but thought I'd toss this out there for you.

Good luck,
Fargo

Michael Diehr wrote:
Hi Asher,

Testing your OpenGL Declare 1.3, I notice that the demo project works fine under Vista RC2, but does not work under a fresh install of XP Home SP2 (under Parallels 1940) -- get an "error 8 setting up gl context".

I'm guessing that XP Home SP2 doesn't come with a necessary Open GL library? Or could this be due to Parallels not doing 3D acceleration, whereas Vista is falling back to a software renderer?

So I guess I'm really asking a general question -- under what circumstances does OpenGL work under XP?

thx
-mike

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