I just tried commenting out the 'quit' command after the error, and
now under XP Home SP2 the demo works under parallels. Not sure if
it's a hardware or software renderer, but for now I don't really
care, as I'm just testing things out. Thanks!
p.s. any idea what the "Error 8" is, and are there cases where
ignoring it is a bad idea?
On Oct 27, 2006, at 9:38 AM, Fargo Holiday wrote:
OpenGL should work just fine under XP so long as you have the
proper drivers installed, in general. However, I had some problems
with that too. It isn't really a problem, just seems to be some
oddity with certain installs of XP. Having found no better
solution, I had to move the code in the Open event to another
place, otherwise it returned an invalid window handle, and then I
was plagued by a pixel format error, so I commented out the error
checking for that. Since then all has gone well. Yeah, it's an ugly
solution, but I don't know what else to do.
Of course, I realize I am not the ineffable Asher, but thought I'd
toss this out there for you.
Good luck,
Fargo
Michael Diehr wrote:
Hi Asher,
Testing your OpenGL Declare 1.3, I notice that the demo project
works fine under Vista RC2, but does not work under a fresh
install of XP Home SP2 (under Parallels 1940) -- get an "error 8
setting up gl context".
I'm guessing that XP Home SP2 doesn't come with a necessary Open
GL library? Or could this be due to Parallels not doing 3D
acceleration, whereas Vista is falling back to a software renderer?
So I guess I'm really asking a general question -- under what
circumstances does OpenGL work under XP?
thx
-mike
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