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Re: Which 3D Engine to use?

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Which 3D Engine to use?
From: Fargo Holiday <fargo at rpgportland dot com>
Date: Sat, 28 Oct 2006 11:10:38 -0700
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References: <F5F61E37-0182-4971-A95B-6DD1107C2360 at xochi dot com> <F5148CA0-7394-48B8-9A99-AF8ACA14831C at fireyesoftware dot com> <C53A773E-68D1-43C2-B433-CC3557A74022 at xochi dot com> <454235EC dot 6090205 at rpgportland dot com> <0B1A5C20-6E28-42B7-9587-8F2BE4448B1E at xochi dot com> <0ADD1B99-AADE-4D7B-945C-141E63C94053 at fireyesoftware dot com>
Huh. That strikes me as a really oddball error to get. Similar to what you'd expect from an old dos executable that wants that precious 640k of base RAM.

Say, Michael, what are the basic specs on your XP machine? As in CPU,RAM, and video card.

I wonder if it would be better to pump these, presumably, non-fatal errors to a log file, and have the exception noted in some static text along one edge of the window. Just a thought.

Later,
Fargo

Asher Dunn wrote:

On Oct 27, 2006, at 5:37 PM, Michael Diehr wrote:

p.s. any idea what the "Error 8" is, and are there cases where ignoring it is a bad idea?

According to MSDN, error 8 is ERROR_NOT_ENOUGH_MEMORY. See http://msdn.microsoft.com/library/default.asp?url=/library/en-us/debug/base/system_error_codes.asp

I presume that all errors have a reason and should not be ignored, but as Fargo said, ignoring these errors seems to be just fine.

Asher

-------------------------
Asher Dunn
Head Developer, Fireye Software
http://www.fireyesoftware.com/
AIM, Yahoo, MSN: crazedglkid


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