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Re: Which 3D Engine to use?

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Which 3D Engine to use?
From: Asher Dunn <asher at fireyesoftware dot com>
Date: Sat, 28 Oct 2006 14:59:52 -0400
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References: <F5F61E37-0182-4971-A95B-6DD1107C2360 at xochi dot com> <F5148CA0-7394-48B8-9A99-AF8ACA14831C at fireyesoftware dot com> <C53A773E-68D1-43C2-B433-CC3557A74022 at xochi dot com> <454235EC dot 6090205 at rpgportland dot com> <0B1A5C20-6E28-42B7-9587-8F2BE4448B1E at xochi dot com> <0ADD1B99-AADE-4D7B-945C-141E63C94053 at fireyesoftware dot com> <45439D1E dot 8040505 at rpgportland dot com>

On Oct 28, 2006, at 2:10 PM, Fargo Holiday wrote:

Huh. That strikes me as a really oddball error to get. Similar to what you'd expect from an old dos executable that wants that precious 640k of base RAM.

Yes, it is very strange. Maybe it's caused by Parallels' lack of hardware acceleration?

Asher

-------------------------
Asher Dunn
Head Developer, Fireye Software
http://www.fireyesoftware.com/
AIM, Yahoo, MSN: crazedglkid


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