Translucent parts and fog don't interact very well; we had a similar
problem in Renegades, though it was far less noticeable and wasn't a
serious problem.
The fog does not seem to be a large problem, but it is noticeable. The
sky color is a large problem tho.
However, another possibility is that you haven't correctly defined the
alpha channel... are you sure your texture mask is mostly black (and
entirely black where you want the particles to be fully transparent)?
I'm just using the same images from the original demo and I think they
are correct.
I think I can get it to work ok by having a black sky and a skybox of
the correct color.
_______________________________________________
Unsubscribe or switch delivery mode:
<http://www.realsoftware.com/support/listmanager/>
Search the archives of this list here:
<http://support.realsoftware.com/listarchives/lists.html>
|