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Re: trimesh particles demo, version 2

To: realbasic-games at lists dot realsoftware dot com
Subject: Re: trimesh particles demo, version 2
From: Craig Macomber <FishyRB at 98115 dot net>
Date: Fri, 3 Nov 2006 14:42:44 -0800
Delivered-to: listarchive at realsoftware dot com
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <20061103180030 dot C198C160F8EC at lists dot realsoftware dot com>
Translucent parts and fog don't interact very well; we had a similar
problem in Renegades, though it was far less noticeable and wasn't a
serious problem.

The fog does not seem to be a large problem, but it is noticeable. The sky color is a large problem tho.

However, another possibility is that you haven't correctly defined the
alpha channel...  are you sure your texture mask is mostly black (and
entirely black where you want the particles to be fully transparent)?

I'm just using the same images from the original demo and I think they are correct. I think I can get it to work ok by having a black sky and a skybox of the correct color.

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