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Re: trimesh particles demo, version 2

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: trimesh particles demo, version 2
From: Frank Condello <developer at chaoticbox dot com>
Date: Wed, 15 Nov 2006 01:37:45 -0500
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On 15-Nov-06, at 1:04 AM, Craig Macomber wrote:

I found a bug in the trimesh particles demo. It is that the particles are orientated to face the camera, not to be parallel with the hither and yon. This is very clear (but not its cause) when the camera is near particles that are near the edges of the screen.

I wouldn't call this a bug - If you're making a 2D game then viewplane alignment makes more sense, but for 3D particles you usually want camera aligned billboards with full perspective distortion. Here's a good illustrated article on the topic: <http:// www.flipcode.com/articles/article_rtr2billboards.shtml>

Frank.
<http://developer.chaoticbox.com/>
<http://macgameblog.com/>


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From  Wed 15 Nov 2006 08:10:18 -0600
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Date: Wed, 15 Nov 2006 08:10:18 -0600
From: joe at strout dot net
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Subject: Re: trimesh particles demo, version 2
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On Nov 15, 2006, at 06:04 UTC, Craig Macomber wrote:

I found a bug in the trimesh particles demo. It is that the particles are orientated to face the camera, not to be parallel with the
hither
and yon.

That's how they're supposed to be.  They're sprites, which should
always face the camera.  Otherwise, at extreme angles (e.g. near the
edges of the screen), you can see that they're actually flat.

Best,
- Joe

--
Joe Strout -- joe at strout dot net
Verified Express, LLC     "Making the Internet a Better Place"
http://www.verex.com/

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