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Texture size / GL_MAX_TEXTURE_SIZE ?

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Texture size / GL_MAX_TEXTURE_SIZE ?
From: Michael Diehr <md03 at xochi dot com>
Date: Wed, 15 Nov 2006 09:08:09 -0800
Delivered-to: listarchive at realsoftware dot com
Delivered-to: realbasic-games at lists dot realsoftware dot com
Hi All,

Thank you for all the helpful suggestion re: 3D graphics. I finally decided to just plunge in and do it using straight OpenGL declares. I used to do assembly-language programming back in the day, and I'm finding that OpenGL is relatively simple after you get over the initial learning curve.

Questions:

1. Do texture maps always have to be the same width & height? And do they have to also be powers of 2?

2. Is there a list of VRAM and GL_MAX_TEXTURE_SIZE values for the most common graphics cards out there? Or, are there any "rules of thumb" which would suffice? I'm not looking for great detail, just something along the lines of "pretty much every graphics chip sold after 200X had at least Z total VRAM and supported NxN texture sizes". This will help me describe my "minimum systems requirements".
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