Hi All,
Thank you for all the helpful suggestion re: 3D graphics. I finally
decided to just plunge in and do it using straight OpenGL declares.
I used to do assembly-language programming back in the day, and I'm
finding that OpenGL is relatively simple after you get over the
initial learning curve.
Questions:
1. Do texture maps always have to be the same width & height? And do
they have to also be powers of 2?
2. Is there a list of VRAM and GL_MAX_TEXTURE_SIZE values for the
most common graphics cards out there? Or, are there any "rules of
thumb" which would suffice? I'm not looking for great detail, just
something along the lines of "pretty much every graphics chip sold
after 200X had at least Z total VRAM and supported NxN texture
sizes". This will help me describe my "minimum systems requirements".
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