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Re: Texture size / GL_MAX_TEXTURE_SIZE ?

To: <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Texture size / GL_MAX_TEXTURE_SIZE ?
From: Thomas Cunningham <mauitom at maui dot net>
Date: Wed, 15 Nov 2006 16:46:31 -1000
Delivered-to: listarchive at realsoftware dot com
Delivered-to: realbasic-games at lists dot realsoftware dot com
> Questions:
> 
> 1. Do texture maps always have to be the same width & height?  And do
> they have to also be powers of 2?

The width and height need not be the same. Conventional OpenGL texturing is
limited to images with power-of-two dimensions and an optional 1-texel
border.

http://www.opengl.org//registry/specs/ARB/texture_non_power_of_two.txt

See Overview section.
 
> 2. Is there a list of VRAM and GL_MAX_TEXTURE_SIZE values for the
> most common graphics cards out there?  Or, are there any "rules of
> thumb" which would suffice?   I'm not looking for great detail, just
> something along the lines of "pretty much every graphics chip sold
> after 200X had at least Z total VRAM and supported NxN texture
> sizes".   This will help me describe my "minimum systems requirements".

http://www.opengl.org/resources/faq/technical/texture.htm

See 21.130 What's the maximum size texture map my device will render
hardware accelerated?

HTH
Thomas C.

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