| To: | REALbasic Games <realbasic-games at lists dot realsoftware dot com> |
|---|---|
| Subject: | Re: trimesh particles demo, version 2 |
| From: | Frank Condello <developer at chaoticbox dot com> |
| Date: | Thu, 16 Nov 2006 15:21:27 -0500 |
| Delivered-to: | listarchive at realsoftware dot com |
| Delivered-to: | realbasic-games at lists dot realsoftware dot com |
| References: | <b3ab0d9af03959d92b986934915aabbe at 98115 dot net> <861D13B6-4539-4DA4-BA92-80B5D99019FB at mindspring dot com> |
On 16-Nov-06, at 12:13 PM, Jeff Quan wrote: I'm still trying to figure out how to use the Wrappers with RB's Trimesh class, as I too would love to see the fog vs. particles problem go away. I'd imagine it would be trivial for RS to add a Trimesh.Handle property so a feature request might be a good idea. That addition would open up the world of declares to the Trimesh class and I'm not sure how it was overlooked since the rest of RB3D exposes handles in all the right places. Frank. <http://developer.chaoticbox.com/> <http://macgameblog.com/> _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives of this list here: <http://support.realsoftware.com/listarchives/lists.html> |
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