My RB3D space flashes randomly. Every once and a while one frame will
be defective and have what looks like a white flash, but recently a few
have been slightly yellowish. It seems to happen on windows and OSX. I
have tried both an old, and new version of Quesa, as well as full
screen and not. I also tried calling refresh instead of update. Nothing
helped.
I believe its caused by he following method:
Sub SetCam(Position As Vector3D, Orientation As Quaternion)
Space.Camera.Orientation=Player.GraphicsObj.Orientation.Times(Orientatio
n)
Space.Camera.Position=Player.GraphicsObj.ObjectToWorldTransform(Position
)
End Sub
When I comment out the only call to this method (Which only runs once
at the beginning in the simplest case) the game does not play
correctly, but there appears to be no flashes.
A screen shot is at
http://www.spincraftsoftware.com/files/RenderingFlash.jpg
As you can see, the flash looks like a plain that is ether shaded or
maybe fogged incorrectly. If I turn fog off they are completely opaque
plains.
Its probably unrelated but the camera is part of a group3D with the
ship. The ship seems to be positioned 1 frame ahead of the camera. I
think its unrelated because even when the camera is not added to the
group I still get there flashes.
Thanks,
Craig.
_______________________________________________
Unsubscribe or switch delivery mode:
<http://www.realsoftware.com/support/listmanager/>
Search the archives of this list here:
<http://support.realsoftware.com/listarchives/lists.html>
|