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Re: Quesa Declares

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Quesa Declares
From: Lo Saeteurn <realbasic at miensoftware dot com>
Date: Wed, 20 Dec 2006 09:22:34 -0800
Delivered-to: listarchive at realsoftware dot com
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <5C68E78B-ED73-4162-9AFC-55BB60748752 at miensoftware dot com> <EB611F3F-A382-4E42-BD55-B021E46DCC3D at chaoticbox dot com>
It crashes with that, but if I soft declare it, it works. Now I have a problem with the game crashing within 5 seconds of running. Not sure if it's even Quesa related now.

On Dec 20, 2006, at 1:06 AM, Frank Condello wrote:

On 20-Dec-06, at 3:32 AM, Lo Saeteurn wrote:

Does anyone know if this issue has ever been resolved with the latest version of RB? My project has been put on hold since I only have an intel Mac and it runs at 1-2 FPS at best under Rosetta. I need Universal Binaries.

I don't have an Intel Mac but UB builds/declares work fine on my PPC Mac. You need to grab the UB Quesa framework from <http:// quesa.sourceforge.net/> and place it in ./Library/Frameworks/ or ~/ Library/Frameworks/ for debug builds and package it in the app bundle's framework folder for release builds. Then use the following path for declares: @executable_path/../Frameworks/ Quesa.framework/Versions/A/Quesa (that will work in debug builds despite the fact that it points to the app bundle).

The last time I checked the Quesa.framework was bloated with extraneous binaries and headers and you had to explicitly ask for the "/Versions/A/Quesa" binary or all hell would break loose - the framework could definitely use some cleaning up...

HTH!
Frank.
<http://developer.chaoticbox.com/>
<http://macgameblog.com/>


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