It crashes with that, but if I soft declare it, it works. Now I have
a problem with the game crashing within 5 seconds of running. Not
sure if it's even Quesa related now.
On Dec 20, 2006, at 1:06 AM, Frank Condello wrote:
On 20-Dec-06, at 3:32 AM, Lo Saeteurn wrote:
Does anyone know if this issue has ever been resolved with the
latest version of RB? My project has been put on hold since I only
have an intel Mac and it runs at 1-2 FPS at best under Rosetta. I
need Universal Binaries.
I don't have an Intel Mac but UB builds/declares work fine on my
PPC Mac. You need to grab the UB Quesa framework from <http://
quesa.sourceforge.net/> and place it in ./Library/Frameworks/ or ~/
Library/Frameworks/ for debug builds and package it in the app
bundle's framework folder for release builds. Then use the
following path for declares: @executable_path/../Frameworks/
Quesa.framework/Versions/A/Quesa (that will work in debug builds
despite the fact that it points to the app bundle).
The last time I checked the Quesa.framework was bloated with
extraneous binaries and headers and you had to explicitly ask for
the "/Versions/A/Quesa" binary or all hell would break loose - the
framework could definitely use some cleaning up...
HTH!
Frank.
<http://developer.chaoticbox.com/>
<http://macgameblog.com/>
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