| To: | REALbasic Games <realbasic-games at lists dot realsoftware dot com> |
|---|---|
| Subject: | Re: Looking at the origin in 3D |
| From: | Frank Condello <developer at chaoticbox dot com> |
| Date: | Thu, 4 Jan 2007 15:05:46 -0500 |
| Delivered-to: | listarchive at realsoftware dot com |
| Delivered-to: | realbasic-games at lists dot realsoftware dot com |
| References: | <61092 dot 216 dot 56 dot 22 dot 34 dot 1167931945 dot squirrel at mail dot athenet dot net> |
On 4-Jan-07, at 12:32 PM, tornado at athenet dot net wrote: The user can move the camera around my object in a circle but it alwaysviews in the same direction. I want the camera to always be facing theobject which happens to be at the origin. The radius of the circle is 750. IIRC, there's a few orbit/point-at examples in Joe's 3D FAQ: <http:// www.strout.net/info/coding/rb/intro.html> Frank. <http://developer.chaoticbox.com/> <http://macgameblog.com/> _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives of this list here: <http://support.realsoftware.com/listarchives/lists.html> |
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