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Re: Looking at the origin in 3D

To: realbasic-games at lists dot realsoftware dot com
Subject: Re: Looking at the origin in 3D
From: "Lars Jensen" <larsjensen at gmail dot com>
Date: Thu, 4 Jan 2007 23:57:08 -0800
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I want the camera to always be facing the
object which happens to be at the origin.

Yesterday on the Getting Started list I gave you a link to a 3D FAQ
and told you that it would answer your question. Did you look at it?
Here it is again:

  http://www.strout.net/info/coding/rb/intro.html

lj
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Date: Fri, 5 Jan 2007 07:31:18 -0600 (CST)
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To: "REALbasic Games" <realbasic-games at lists dot realsoftware dot com>
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Subject: Re: Looking at the origin in 3D
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Yes I did, but I want to get around the problem that when the camera is on
the opposite side of the object (compared to the start), the arrow left
and right keys reverse because the camera is upside down.

I want the camera to always be facing the
object which happens to be at the origin.

Yesterday on the Getting Started list I gave you a link to a 3D FAQ
and told you that it would answer your question. Did you look at it?
Here it is again:

   http://www.strout.net/info/coding/rb/intro.html

lj
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