Hello,
I'm trying to create a game such as Super Mario Bros (I'll call mine
"Super Luigi Bros", hehe).
I'm mainly interested in knowing details about speed.
I've tried a demo by Joe Strout that shows how to start. I'll have to
check that more in depth.
But there are no enemies, token or elapsing time in the example.
Enemies are moving and token are blinking. I think it will slow
things down.
Also, the time must be calculated while the sprite surface is
running; I think I'll have to use the Ticks function, no other way,
right?
Any comment welcome.
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