realbasic-games
[Top] [All Lists]

Creating a game using RealBasic

To: realbasic-games at lists dot realsoftware dot com
Subject: Creating a game using RealBasic
From: Arnaud Nicolet <arnaud at tribu dot ch>
Date: Wed, 24 Jan 2007 21:27:18 +0100
Delivered-to: listarchive at realsoftware dot com
Delivered-to: realbasic-games at lists dot realsoftware dot com
Hello,

I'm trying to create a game such as Super Mario Bros (I'll call mine "Super Luigi Bros", hehe).

I'm mainly interested in knowing details about speed.

I've tried a demo by Joe Strout that shows how to start. I'll have to check that more in depth. But there are no enemies, token or elapsing time in the example. Enemies are moving and token are blinking. I think it will slow things down. Also, the time must be calculated while the sprite surface is running; I think I'll have to use the Ticks function, no other way, right?

Any comment welcome.
_______________________________________________
Unsubscribe or switch delivery mode:
<http://www.realsoftware.com/support/listmanager/>

Search the archives of this list here:
<http://support.realsoftware.com/listarchives/lists.html>


<Prev in Thread] Current Thread [Next in Thread>