realbasic-games
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Re: Creating a game using RealBasic

To: beatnik at laszlomail dot com, REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Creating a game using RealBasic
From: Arnaud Nicolet <arnaud at tribu dot ch>
Date: Wed, 24 Jan 2007 22:15:49 +0100
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Delivered-to: listarchive at realsoftware dot com
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <1293700380 dot 1169673092332 dot JavaMail dot beatnik at localhost>
Thanks, I'll think of you.
But, for now, I'll have long periods to understand all the needed parts to make it function.

Le 24 janv. 07 à 22:11 Soir, Jeff Ali a écrit:

Hi,

I'm interested in producitng music for real basic games, if you need any help in that area please let me know.

Thanks, Jeff


On Wed, Jan 24, 2007 at 12:27 PM, Arnaud Nicolet wrote:

Hello,

I'm trying to create a game such as Super Mario Bros (I'll call mine "Super Luigi Bros", hehe).

I'm mainly interested in knowing details about speed.

I've tried a demo by Joe Strout that shows how to start. I'll have to check that more in depth. But there are no enemies, token or elapsing time in the example. Enemies are moving and token are blinking. I think it will slow things down. Also, the time must be calculated while the sprite surface is running; I think I'll have to use the Ticks function, no other way, right?

Any comment welcome.
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Best Regards,

Jeff Ali
Composer/Designer

Please visit my websites
http://beatnikcafe.com
http://zterra.com
http://lg2media.com
http://jeffali.com
http://eaglerockstudios.us/
http://marcel.bz/
http://killlosangeles.com/index.html
http://bounceband.com

phone: 310-745-6505
fax: 315-222-1291

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