Thanks, I'll think of you.
But, for now, I'll have long periods to understand all the needed
parts to make it function.
Le 24 janv. 07 à 22:11 Soir, Jeff Ali a écrit:
Hi,
I'm interested in producitng music for real basic games, if you
need any help in that area please let me know.
Thanks, Jeff
On Wed, Jan 24, 2007 at 12:27 PM, Arnaud Nicolet wrote:
Hello,
I'm trying to create a game such as Super Mario Bros (I'll call
mine "Super Luigi Bros", hehe).
I'm mainly interested in knowing details about speed.
I've tried a demo by Joe Strout that shows how to start. I'll have
to check that more in depth.
But there are no enemies, token or elapsing time in the example.
Enemies are moving and token are blinking. I think it will slow
things down.
Also, the time must be calculated while the sprite surface is
running; I think I'll have to use the Ticks function, no other
way, right?
Any comment welcome.
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Best Regards,
Jeff Ali
Composer/Designer
Please visit my websites
http://beatnikcafe.com
http://zterra.com
http://lg2media.com
http://jeffali.com
http://eaglerockstudios.us/
http://marcel.bz/
http://killlosangeles.com/index.html
http://bounceband.com
phone: 310-745-6505
fax: 315-222-1291
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