realbasic-games
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Re: Creating a game using RealBasic

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Creating a game using RealBasic
From: Arnaud Nicolet <arnaud at tribu dot ch>
Date: Wed, 24 Jan 2007 23:21:09 +0100
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Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <0800FCB9-41A7-44E9-9398-A10522772684 at tribu dot ch> <00484892-822A-49B3-9B95-2DC600E6525F at chaoticbox dot com>
Le 24 janv. 07 à 23:14 Soir, Frank Condello a écrit:


Also, the time must be calculated while the sprite surface is running; I think I'll have to use the Ticks function, no other way, right?

Ticks returns time at a resolution of 1/60 of a second, so if your framerate is limited to that (or lower) it should be fine - I prefer using Microseconds personally.

I didn't thought of that (this is new to me).
Thank you_______________________________________________
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