| To: | REALbasic Games <realbasic-games at lists dot realsoftware dot com> |
|---|---|
| Subject: | Re: Creating a game using RealBasic |
| From: | Arnaud Nicolet <arnaud at tribu dot ch> |
| Date: | Wed, 24 Jan 2007 23:21:09 +0100 |
| Delivered-to: | listarchive at realsoftware dot com |
| Delivered-to: | realbasic-games at lists dot realsoftware dot com |
| References: | <0800FCB9-41A7-44E9-9398-A10522772684 at tribu dot ch> <00484892-822A-49B3-9B95-2DC600E6525F at chaoticbox dot com> |
Le 24 janv. 07 à 23:14 Soir, Frank Condello a écrit: Also, the time must be calculated while the sprite surface is running; I think I'll have to use the Ticks function, no other way, right?Ticks returns time at a resolution of 1/60 of a second, so if your framerate is limited to that (or lower) it should be fine - I prefer using Microseconds personally. I didn't thought of that (this is new to me). Thank you_______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives of this list here: <http://support.realsoftware.com/listarchives/lists.html> |
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