| To: | REALbasic Games <realbasic-games at lists dot realsoftware dot com> |
|---|---|
| Subject: | Trimesh.Handle feature request |
| From: | Jeff Quan <jquan at mindspring dot com> |
| Date: | Tue, 30 Jan 2007 15:36:51 -0800 |
| Delivered-to: | listarchive at realsoftware dot com |
| Delivered-to: | realbasic-games at lists dot realsoftware dot com |
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| References: | <b3ab0d9af03959d92b986934915aabbe at 98115 dot net> <861D13B6-4539-4DA4-BA92-80B5D99019FB at mindspring dot com> <A3C65A75-1E53-48D9-B791-BB0A6BC3857F at chaoticbox dot com> |
Clearing out old emails, I realized no one had added this request, so
I've put one in.
<http://www.realsoftware.com/feedback/viewreport.php?reportid=vencaibm> On Nov 16, 2006, at 12:21 PM, Frank Condello wrote: I'd imagine it would be trivial for RS to add a Trimesh.Handle property so a feature request might be a good idea. That addition would open up the world of declares to the Trimesh class and I'm not sure how it was overlooked since the rest of RB3D exposes handles in all the right places. == Jeff Quan jquan at mindspring dot com http://www.jcquan.com/JQportfolio _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives of this list here: <http://support.realsoftware.com/listarchives/lists.html> |
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