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Re: RB3D is Broken

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: RB3D is Broken
From: Frank Condello <developer at chaoticbox dot com>
Date: Fri, 2 Feb 2007 14:51:12 -0500
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References: <33cbfa100702020040r2c99cc15md2e6a0424ffa9cf8 at mail dot gmail dot com> <45C37405 dot 8090907 at rpgportland dot com>
Stuff started breaking with 2006r4, so that's the suspect release... I'm kinda boggled that no one at RS can confirm this (you'd think they'd know!)

I migrated my game engine away from RB3D/Quesa years ago, but I guess it's time to migrate my tools as well - I've lost all faith in the built-in 3D classes (and to a large extent Quesa itself).

Frank.
<http://developer.chaoticbox.com/>
<http://macgameblog.com/>

On 2-Feb-07, at 12:25 PM, Fargo Holiday wrote:

I have a little Quesa based model viewer that was built in 2006r2, and it still requires the Quesa.dll be present, and works fine. I haven't tried it under R3, my most recent copy, just yet. This is under XP.

Lars Jensen wrote:
I believe there was a change not that long ago where Quesa is built
in to the compiled Windows app as it is on Linux.

Eh? The release notes and online LR don't mention this...

lj



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