Another problem is that the Vector3D class is now tied to Quesa: Any
project that uses Vector3D (and there are a million and one reason
why you'd want to use Vector3D for non-Rb3D projects) will crash if
Quesa is not installed. All the more irritating because the Vector3D
does not share the namespace with any of the Rb3D classes.
I'll try to file a bug report on this one this weekend.
John
On Feb 2, 2007, at 3:15 PM, Joseph Nastasi wrote:
One thing I just discovered was a multitude of Failed Assertion
Errors, one for every 3D class! This happens when I try to compile
Mach O or Universal Binary. Anyone else seeing this.
I'm betting that the lack of attention is because Joe Strout is no
longer in the mix.
On Feb 2, 2007, at 2:51 PM, Frank Condello wrote:
Stuff started breaking with 2006r4, so that's the suspect
release... I'm kinda boggled that no one at RS can confirm this
(you'd think they'd know!)
I migrated my game engine away from RB3D/Quesa years ago, but I
guess it's time to migrate my tools as well - I've lost all faith
in the built-in 3D classes (and to a large extent Quesa itself).
--
Joseph Nastasi
Pyramid Design - a software development firm
http://www.pyramiddesign.us
Voice 609 601-0814 Fax 609 601-0815
Products:
A-OK! The Wings of Mercury - http://www.aokwom.com
FTP Suite for REALbasic - http://www.ftpsuite.com
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