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Re: RB3D is Broken

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: RB3D is Broken
From: Frank Condello <developer at chaoticbox dot com>
Date: Fri, 2 Feb 2007 16:12:23 -0500
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References: <33cbfa100702020040r2c99cc15md2e6a0424ffa9cf8 at mail dot gmail dot com> <45C37405 dot 8090907 at rpgportland dot com> <637A47C5-A1A5-40F5-917B-6118AC677846 at chaoticbox dot com> <86BBB2D9-F421-45F8-AB27-BE2422BB5CD1 at pyramiddesign dot us> <FD52E370-8BE3-4951-988A-604B3FFE5483 at tinrocket dot com>
On 2-Feb-07, at 3:41 PM, John Balestrieri wrote:

Another problem is that the Vector3D class is now tied to Quesa: Any project that uses Vector3D (and there are a million and one reason why you'd want to use Vector3D for non-Rb3D projects) will crash if Quesa is not installed. All the more irritating because the Vector3D does not share the namespace with any of the Rb3D classes.

It's pretty easy to roll your own vector classes but for what it's worth I've got opensource standalone 3D math classes available on my site: <http://developer.chaoticbox.com/realbasic_classes.php>

In a lot of cases they're faster than the built-in stuff, since Vector3D/Quaternion properties are accessor methods (that call into the RB3D plugin).

Frank.
<http://developer.chaoticbox.com/>
<http://macgameblog.com/>
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