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Re: RB3D is Broken

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: RB3D is Broken
From: John Balestrieri <mrjohn at tinrocket dot com>
Date: Fri, 2 Feb 2007 16:46:05 -0500
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References: <33cbfa100702020040r2c99cc15md2e6a0424ffa9cf8 at mail dot gmail dot com> <45C37405 dot 8090907 at rpgportland dot com> <637A47C5-A1A5-40F5-917B-6118AC677846 at chaoticbox dot com> <86BBB2D9-F421-45F8-AB27-BE2422BB5CD1 at pyramiddesign dot us> <FD52E370-8BE3-4951-988A-604B3FFE5483 at tinrocket dot com> <3A593D43-2041-4C3A-9266-08EE9CF70225 at chaoticbox dot com>
Thanks Frank -- I've used my own 2d & 3d vector classes for years, but the unfortunate fact is that I've also used Vector3D out of convenience in dozens of projects which will now no longer compile due to Rb suddenly changing the rules.

John

On Feb 2, 2007, at 4:12 PM, Frank Condello wrote:

It's pretty easy to roll your own vector classes but for what it's worth I've got opensource standalone 3D math classes available on my site: <http://developer.chaoticbox.com/realbasic_classes.php>

In a lot of cases they're faster than the built-in stuff, since Vector3D/Quaternion properties are accessor methods (that call into the RB3D plugin).

Frank.
<http://developer.chaoticbox.com/>
<http://macgameblog.com/>

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Date: Fri, 2 Feb 2007 15:03:57 -0700
From: joe at strout dot net
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On Feb 02, 2007, at 20:41 UTC, John Balestrieri wrote:

Another problem is that the Vector3D class is now tied to Quesa: Any project that uses Vector3D (and there are a million and one reason why you'd want to use Vector3D for non-Rb3D projects) will crash if Quesa is not installed. All the more irritating because the Vector3D does not share the namespace with any of the Rb3D classes.

Vector3D has always been part of the Rb3D plugin, but you're right, it
used to work fine without Quesa.  I bet this is related to the issues
Frank has been seeing; something has changed with how and when Quesa is
being initialized.

I'll try to file a bug report on this one this weekend.

Please let us know when you have, so we can sign on.

On Feb 2, 2007, at 3:15 PM, Joseph Nastasi wrote:

> I'm betting that the lack of attention is because Joe Strout is no
> longer in the mix.

Don't leap to conclusions.  I wasn't the only one at RS that was into
3D -- indeed, David Grogono had at least as many 3D projects as I did,
and certainly has more now (I don't have much time for that sort of
thing anymore, alas).  He's already stated that his projects work fine,
and has asked for help pinning down what the difference is.  Bugs
happen -- let's work with them to get them ironed out.

Best,
- Joe

--
Joe Strout -- joe at strout dot net
Verified Express, LLC     "Making the Internet a Better Place"
http://www.verex.com/

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