On 2-Feb-07, at 5:03 PM, joe at strout dot net wrote:
Bugs happen -- let's work with them to get them ironed out.
No offense, but RB3D bugs happen a lot (Quesa included). Simple
things get overlooked, and take forever to improve - Trimesh.Handle
was an obvious oversight, and would be what, a 3 second job? But I
guess that's pointless now - statically linking Quesa on Linux was a
bad idea, static linking on Windows is a very bad idea. I can't
productively use RB3D without declares personally (and looking at
your RB3D stuff neither can you Joe), so all these projects are
magically Mac-only now, and when RB200XrX suddenly statically links
Quesa all over we're SOL...
I know politics are involved when getting stuff fixed or added to RB,
and I know Dave and others are into 3D and do what they can, but if
RS the company doesn't support their 3D graphics classes then neither
will I. So sorry, no more testing and bug reports from me...
Frank.
<http://developer.chaoticbox.com/>
<http://macgameblog.com/>
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