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Re: RB3D is Broken

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: RB3D is Broken
From: Frank Condello <developer at chaoticbox dot com>
Date: Fri, 2 Feb 2007 18:59:08 -0500
Delivered-to: listarchive at realsoftware dot com
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <20070202220357 dot A59A86E483C at mail dot verex dot com>
On 2-Feb-07, at 5:03 PM, joe at strout dot net wrote:

Bugs happen -- let's work with them to get them ironed out.

No offense, but RB3D bugs happen a lot (Quesa included). Simple things get overlooked, and take forever to improve - Trimesh.Handle was an obvious oversight, and would be what, a 3 second job? But I guess that's pointless now - statically linking Quesa on Linux was a bad idea, static linking on Windows is a very bad idea. I can't productively use RB3D without declares personally (and looking at your RB3D stuff neither can you Joe), so all these projects are magically Mac-only now, and when RB200XrX suddenly statically links Quesa all over we're SOL...

I know politics are involved when getting stuff fixed or added to RB, and I know Dave and others are into 3D and do what they can, but if RS the company doesn't support their 3D graphics classes then neither will I. So sorry, no more testing and bug reports from me...

Frank.
<http://developer.chaoticbox.com/>
<http://macgameblog.com/>


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