On Feb 2, 2007, at 3:59 PM, Frank Condello wrote:
I know politics are involved when getting stuff fixed or added to
RB, and I know Dave and others are into 3D and do what they can,
but if RS the company doesn't support their 3D graphics classes
then neither will I. So sorry, no more testing and bug reports from
me...
Forgive me if I sound naive, but are there other viable alternatives
for cross-platform 3D that CAN be brought in to RB? Something that
has a reasonable chance of being ported or hooked up via plugin?
I know there are a few listers who are working on 3D alternatives
(Asher had one; Frank's Oxide demo; another escapes my memory), but
are any complete enough to be able to show the good folks at RS and
say "THIS is what Rb3D should be like?"
I'm not trying to sound accusatory to those who are working on
alternatives, I'm really just wondering.
Rb3D started life as a plug-in. And while I'm aware that community
projects can easily run out of steam, Is there something that we as a
community can nurture to plug-in life? What would the next-gen Rb3D
API look like?
==
Jeff Quan
jquan at mindspring dot com
http://www.jcquan.com/JQportfolio
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Date: Fri, 2 Feb 2007 18:23:46 -0700
From: joe at strout dot net
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Subject: Re: RB3D is Broken
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On Feb 02, 2007, at 23:59 UTC, Frank Condello wrote:
No offense, but RB3D bugs happen a lot (Quesa included). Simple
things get overlooked, and take forever to improve - Trimesh.Handle
was an obvious oversight, and would be what, a 3 second job?
No, Frank, it wouldn't. A 30-minute job, maybe, for someone already
familiar with the plugin. For somebody who has to first learn their
way around the plugin, maybe an hour or two. Still well worth it, most
likely, but exaggerating the simplicity of a task and denigrating their
efforts doesn't help.
But I guess that's pointless now - statically linking Quesa on Linux
was a bad idea, static linking on Windows is a very bad idea.
It's only a bad idea if it makes declares not work. In theory,
declares could be made to work even with the statically linked Quesa;
it'd just require some special magic. But I agree that having the
declares work only on the Mac is a bad situation. Tell me the feedback
ID, and I'll sign on.
So sorry, no more testing and bug reports from me...
OK, then no more complaints either I hope. Complaints backed up by
feedback through the proper channels can be helpful and productive.
But otherwise, it's just grousing and a waste of everyone's time.
Best,
- Joe
--
Joe Strout -- joe at strout dot net
Verified Express, LLC "Making the Internet a Better Place"
http://www.verex.com/
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