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Re: RB3D is Broken

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: RB3D is Broken
From: Frank Condello <developer at chaoticbox dot com>
Date: Fri, 2 Feb 2007 23:46:52 -0500
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References: <20070202220357 dot A59A86E483C at mail dot verex dot com> <BF3D81DF-F392-4B90-86BD-87F3919137C0 at chaoticbox dot com> <6EC4D961-56BF-4B75-AF4A-AD04D859009C at mindspring dot com>
On 2-Feb-07, at 7:48 PM, Jeff Quan wrote:

On Feb 2, 2007, at 3:59 PM, Frank Condello wrote:
I know politics are involved when getting stuff fixed or added to RB, and I know Dave and others are into 3D and do what they can, but if RS the company doesn't support their 3D graphics classes then neither will I. So sorry, no more testing and bug reports from me...

Forgive me if I sound naive, but are there other viable alternatives for cross-platform 3D that CAN be brought in to RB? Something that has a reasonable chance of being ported or hooked up via plugin?

I know there are a few listers who are working on 3D alternatives (Asher had one; Frank's Oxide demo; another escapes my memory), but are any complete enough to be able to show the good folks at RS and say "THIS is what Rb3D should be like?"

I don't know where Asher's at with his classes and although my 3D stuff is certainly "complete enough" it isn't really suitable as a standalone 3D graphics layer. The renderer autonomously creates it's own window/fullscreen display, and is interconnected with other sub- sytems - 3D nodes have slots for audio and physics controllers for example, though that's not something one could glean from that ancient shader demo ;)

Rb3D started life as a plug-in. And while I'm aware that community projects can easily run out of steam, Is there something that we as a community can nurture to plug-in life? What would the next-gen Rb3D API look like?

You don't necessarily need a plugin. I use a plugin to load texture data but that's it as far as the renderer is concerned - declares are your friend. I considered reusing/repurposing my existing classes to create a separate, more "standard" 3D control but I just don't think it's worth the time and effort - well, my time and effort at least :p

Frank.
<http://developer.chaoticbox.com/>
<http://macgameblog.com/>


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