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Mouse Clicks with a running sprite surface?

To: REALbasic Network Users Group <realbasic-nug at lists dot realsoftware dot com>
Subject: Mouse Clicks with a running sprite surface?
From: Chris Dillman <chrisd at plaidworld dot com>
Date: Tue, 29 May 2001 10:00:24 -0500

can you get mouse clicks with a running sprite surface?

or call a function like Button() // C++
and then get the mouse X/Y...


This would be for clicking on sprite buttons?

I do not want to run a sprite withe a thread/timer
which shares CPU time better but runs like 5+ FPS or more slower.

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