| To: | REALbasic Network Users Group <realbasic-nug at lists dot realsoftware dot com> |
|---|---|
| Subject: | Re: Mouse Clicks with a running sprite surface? |
| From: | Noah Desch <noahdesch at erols dot com> |
| Date: | Tue, 29 May 2001 17:50:31 -0400 |
On Tuesday, May 29, 2001, at 11:22 AM, Joseph J. Strout wrote: At 10:00 AM -0500 5/29/01, Chris Dillman wrote:can you get mouse clicks with a running sprite surface?Yes, just use the Window's MouseDown event.or call a function like Button() // C++Yes, System.MouseDown.and then get the mouse X/Y...Window.MouseX and Window.MouseY.I do not want to run a sprite withe a thread/timer which shares CPU time better but runs like 5+ FPS or more slower.I highly recommend running it from a timer nonetheless. I'm having good luck with a threaded spritesurface. It's pretty fast, and the ProcessViewer under OSX shows that it's grabbing only 54% of the CPU, and this includes the double-draw caused by scrolling the spritesurface, which is my major bottleneck right now. -Noah Desch Wireframe Software http://wireframe.virtualave.net |
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