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Re: Binding Object Properties

To: REALbasic NUG <realbasic-nug at lists dot realsoftware dot com>
Subject: Re: Binding Object Properties
From: Seth Willits <seth at freaksw dot com>
Date: Fri, 30 Jul 2004 12:51:06 -0700
Delivered-to: realbasic-nug at lists dot realsoftware dot com
References: <C1DCCA12-E1FC-11D8-BB42-000A95A5E76E at freaksw dot com> <a0611041bbd2fde0d77b6 at [213 dot 224 dot 115 dot 185]> <ED8750B5-E255-11D8-BB42-000A95A5E76E at freaksw dot com> <a06110429bd30547482c4 at [213 dot 224 dot 115 dot 185]>
On Jul 30, 2004, at 12:44 PM, Aliacta wrote:

That's exactly what I'm talking about too. When you create your own graphical bindings you implement the bindinginterface and then in the bind method you can use the code above.

Go to Charles Yeoman's tutorial to learn about making your own bindings. (quantummeruit.com if I'm not mistaken.)

Well that wasn't clear, sorry. But I don't want to make a binding to do it, that's more work than it's worth. I just thought it would be cool to have a built-in feature.



Seth Willits
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President and Head Developer of Freak Software - http://www.freaksw.com
REALbasic Guru at ResExcellence - http://www.resexcellence.com/realbasic

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