realbasic-nug
[Top] [All Lists]

Re: [Semi-OT] Call for Developers/Gauging Interest

To: REALbasic NUG <realbasic-nug at lists dot realsoftware dot com>
Subject: Re: [Semi-OT] Call for Developers/Gauging Interest
From: Aaron Ballman <aaron at realsoftware dot com>
Date: Thu, 30 Sep 2004 17:11:02 -0500
Delivered-to: realbasic-nug at lists dot realsoftware dot com
References: <415B4314 dot 1020504 at realsoftware dot com> <08734DBC-132B-11D9-8DC5-0003931D8DCC at componentx dot com> <604933B8-132B-11D9-BC5E-00039378202C at realsoftware dot com> <35029602-132D-11D9-BC58-000393DB941A at mac dot com>
You've evidently never programmed for a Sony PS2 :-) Admittedly, such structures as use bitfields are mainly for programming chip registers.

Correct.. when I was doing game programming we did it for the SNES. You want to see pain... you try that one... ;-) Of course, that was all in assembly... so no bit fields for me! :-P

~Aaron
--
REAL World 2005 - The REALbasic User Conference
March 23-25, 2005, Austin, Texas
<http://www.realsoftware.com/realworld>

_______________________________________________
Unsubscribe or switch delivery mode:
<http://www.realsoftware.com/support/listmanager/>

Search the archives of this list here:
<http://www.realsoftware.com/listarchives/lists.html>

<Prev in Thread] Current Thread [Next in Thread>