| To: | REALbasic NUG <realbasic-nug at lists dot realsoftware dot com> |
|---|---|
| Subject: | Re: [Semi-OT] Call for Developers/Gauging Interest |
| From: | Aaron Ballman <aaron at realsoftware dot com> |
| Date: | Thu, 30 Sep 2004 17:11:02 -0500 |
| Delivered-to: | realbasic-nug at lists dot realsoftware dot com |
| References: | <415B4314 dot 1020504 at realsoftware dot com> <08734DBC-132B-11D9-8DC5-0003931D8DCC at componentx dot com> <604933B8-132B-11D9-BC5E-00039378202C at realsoftware dot com> <35029602-132D-11D9-BC58-000393DB941A at mac dot com> |
You've evidently never programmed for a Sony PS2 :-) Admittedly, such structures as use bitfields are mainly for programming chip registers. Correct.. when I was doing game programming we did it for the SNES. You want to see pain... you try that one... ;-) Of course, that was all in assembly... so no bit fields for me! :-P ~Aaron -- REAL World 2005 - The REALbasic User Conference March 23-25, 2005, Austin, Texas <http://www.realsoftware.com/realworld> _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives of this list here: <http://www.realsoftware.com/listarchives/lists.html> |
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