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Re: [Semi-OT] Call for Developers/Gauging Interest

To: REALbasic NUG <realbasic-nug at lists dot realsoftware dot com>
Subject: Re: [Semi-OT] Call for Developers/Gauging Interest
From: Seth Willits <seth at freaksw dot com>
Date: Thu, 30 Sep 2004 17:25:58 -0700
Delivered-to: realbasic-nug at lists dot realsoftware dot com
References: <415B4314 dot 1020504 at realsoftware dot com> <08734DBC-132B-11D9-8DC5-0003931D8DCC at componentx dot com> <604933B8-132B-11D9-BC5E-00039378202C at realsoftware dot com> <35029602-132D-11D9-BC58-000393DB941A at mac dot com> <9DA3260A-132D-11D9-BC5E-00039378202C at realsoftware dot com>
On Sep 30, 2004, at 3:11 PM, Aaron Ballman wrote:

You've evidently never programmed for a Sony PS2 :-) Admittedly, such structures as use bitfields are mainly for programming chip registers.

Correct.. when I was doing game programming we did it for the SNES. You want to see pain... you try that one... ;-) Of course, that was all in assembly... so no bit fields for me! :-P

Seriously? That's pretty cool. I tried to learn the NES assembly, but with so little _good_ information on it, I gave up.


Seth Willits
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President and Head Developer of Freak Software - http://www.freaksw.com
REALbasic Guru at ResExcellence - http://www.resexcellence.com/realbasic

"If you can't beat your computer at chess, try kick boxing."
        -- Someone
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