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Re: [Bug] ChasingArrows - Requires Event Loop Pass to Spin

To: REALbasic NUG <realbasic-nug at lists dot realsoftware dot com>
Subject: Re: [Bug] ChasingArrows - Requires Event Loop Pass to Spin
From: Charles Yeomans <yeomans at desuetude dot com>
Date: Fri, 31 Dec 2004 16:38:32 -0500
Delivered-to: realbasic-nug at lists dot realsoftware dot com
References: <79355245-5B72-11D9-BE62-000A95A5E76E at freaksw dot com>

On Dec 31, 2004, at 4:25 PM, Seth Willits wrote:

Summary:
ChasingArrows - Requires Event Loop Pass to Spin

Report Reference ID:
<http://support.realsoftware.com/feedback/viewreport.php? reportid=ugrhqyfh>

Development Environment:
5.5.4 Mac OS X OS: Mac OS 10.3

Issue appears in:
Built Application -- Carbon OS: Mac OS X 10.3

Severity:
Incorrect Functionality

Description:
Typically a Refresh is used to spin or move a ChasingArrows or ProgressBar while inside a loop. However this doesn't work with ChasingArrows controls at the moment. Instead it needs and event loop pass (such as with App.DoEvents) to actually spin.

<whack>

I would expect that with the first case above, when the ChasingArrows is refreshed it should actually spin, but it doesn't. The progress bar does however. Instead, the ChasingArrows requires that an event loop pass for it to actually spin.

Or you could move the loop into a thread, which would be the proper way to do it.

--------------
Charles Yeomans

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