Yeah, that's what I had in mind. And since noone is replying I guess it's
the only way.. Thnx for you answer :-)
Maarten
On 11/30/05, Joseph J. Strout <joe at realsoftware dot com> wrote:
>
> At 10:06 AM +0100 11/30/05, Maarten wrote:
>
> >Atm the bullet just goes in a straight line left or
> >right but when you jump the guy rolls in the air so the gun isn't pointed
> >right or left.
>
> But it's standard in such games for the shot to go straight
> left/right in such cases (see Metroid for a great example), even if
> the guy is spinning. Actually, IIRC, firing the gun usually stops
> the spin.
>
> > Is there an easy way to determine how the gun is pointed? If
> >not i'll just make a function that returns what way to go...
>
> You ought to be able to compute it from where he is in the spin. But
> perhaps that's what you already have in mind.
>
> Best,
> - Joe
>
> --
> Joe Strout REAL Software, Inc.
>
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