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Re: object2d rotation

To: REALbasic NUG <realbasic-nug at lists dot realsoftware dot com>
Subject: Re: object2d rotation
From: "Glenn L. Austin" <glenn at austin-home dot com>
Date: Fri, 30 Dec 2005 08:20:36 -0800
Delivered-to: realbasic-nug at lists dot realsoftware dot com
References: <20051229062942 dot CEACDF9818A at lists dot realsoftware dot com> <D9D85101-421B-41D3-B749-AE677404B41E at cantoberon dot it> <a06200714bfd9c29f280b at [10 dot 0 dot 1 dot 11]> <87E811A2-2BBB-4F98-A33B-B4F883EB1634 at mac dot com> <a06200716bfd9c9d9d9a3 at [10 dot 0 dot 1 dot 11]> <99B278AE-37A7-428E-8A1F-3537ED3D8088 at belle-nuit dot com> <a06200719bfda6840fac9 at [10 dot 0 dot 1 dot 11]> <A2BAFD0B-C6BC-476B-B24A-BFCBFDA3F88E at austin-home dot com> <9B9AFDE2-755D-4533-9089-11FCD4900DB3 at belle-nuit dot com>

On Dec 30, 2005, at 7:03 AM, Matthias Buercher wrote:

On 30 déc. 05, at 07:26, Glenn L. Austin wrote:

If you're concerned about "quality" then you should render into a picture at double height/double width, then copy to your destination. The resulting image will be anti-aliased (at least on the Mac) and look better.

the original discussion was not about aliasing, but about edges in curves.

Ahh, but anti-aliasing improves the visual appearance of the edges in curves and the perceived poor quality.

Try it, you'll see a marked improvement in the appearance.

--
Glenn L. Austin <><
Computer Wizard and Race Car Driver
<glenn at austin-home dot com>
<http://www.austin-home.com/glenn/>


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