| To: | REALbasic NUG <realbasic-nug at lists dot realsoftware dot com> |
|---|---|
| Subject: | Re: object2d rotation |
| From: | Matthias Buercher <reader at belle-nuit dot com> |
| Date: | Fri, 30 Dec 2005 23:21:36 +0100 |
| Delivered-to: | realbasic-nug at lists dot realsoftware dot com |
| References: | <20051229062942 dot CEACDF9818A at lists dot realsoftware dot com> <D9D85101-421B-41D3-B749-AE677404B41E at cantoberon dot it> <a06200714bfd9c29f280b at [10 dot 0 dot 1 dot 11]> <87E811A2-2BBB-4F98-A33B-B4F883EB1634 at mac dot com> <a06200716bfd9c9d9d9a3 at [10 dot 0 dot 1 dot 11]> <99B278AE-37A7-428E-8A1F-3537ED3D8088 at belle-nuit dot com> <a06200719bfda6840fac9 at [10 dot 0 dot 1 dot 11]> <A2BAFD0B-C6BC-476B-B24A-BFCBFDA3F88E at austin-home dot com> <9B9AFDE2-755D-4533-9089-11FCD4900DB3 at belle-nuit dot com> <1B073FEB-4704-4D2D-9D3F-91E80D46A4B6 at austin-home dot com> |
On 30 déc. 05, at 17:20, Glenn L. Austin wrote: Ahh, but anti-aliasing improves the visual appearance of the edges in curves and the perceived poor quality.Try it, you'll see a marked improvement in the appearance. i use supersampling antialiasing since 1999 in belle nuit subtitler.my point was that a vector-oriented graphics system must deal itself with all the transformations made in vector space and with the final rendering to the pixel space and if that is not done correctly, then supersampling is only a workaround. and this kind of antialiasing is also only an option for screen output, it looks very lousy on print. antialiasing is used because the raster is wider than the detail because there are not enough pixels, not because the rendering is not optimal. matthias _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives of this list here: <http://support.realsoftware.com/listarchives/lists.html> |
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