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Re: random seed generator?

To: "REALbasic NUG" <realbasic-nug at lists dot realsoftware dot com>
Subject: Re: random seed generator?
From: "Fargo Holiday" <fargo at rpgportland dot com>
Date: Wed, 29 Nov 2006 15:23:17 -0800 (PST)
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References: <20061129224419 dot B87096AA7C9 at mail dot verex dot com> <0B55017F-E0FC-4F17-9A1C-DC682BADCF6C at comcast dot net>
I imagine that the case is similar to PHP, where they moved to a self
seeding model later, but kept the manual seed function to avoid breaking
older applications and to allow you room to experiment.

> You are assuming that I made this decision with knowledge!!!  :-) I
> just assumed that if there was a function called random.seed, I had
> better use it!!!
> Anyway, as I noted earlier, it seemed to work whether I seeded it or
> not...which should have been a clue.
> But, clarifies this for me, thank you.
> Michael.
> On Nov 29, 2006, at 2:44 PM, joe at strout dot net wrote:
>
>> Why, have you found its self-seeding to be inadequate?  Or
>> were you assuming that it didn't do so at all?
>
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