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Re: Alternative script engines for REALbasic

To: REALbasic NUG <realbasic-nug at lists dot realsoftware dot com>
Subject: Re: Alternative script engines for REALbasic
From: Charles Yeomans <charles at declareSub dot com>
Date: Fri, 29 Dec 2006 18:06:50 -0500
Delivered-to: listarchive at realsoftware dot com
Delivered-to: realbasic-nug at lists dot realsoftware dot com
References: <C372B26062734659845D7427D8F89AD5 at CXEFAKOMPUTORO><5E570545-BE1F-4A2B-A7FA-4E1D645CE08A at tinrocket dot com> <07A90609-3A44-4F6D-B924-A41D10F9E277 at declareSub dot com> <1DEF740449314B2AB8A298C86676BB78 at CXEFAKOMPUTORO>
I'm not sure; what are "addies"?

Charles Yeomans

On Dec 29, 2006, at 2:23 PM, Kiam wrote:

----- Original Message -----
From: "Charles Yeomans" <charles at declareSub dot com>
To: "REALbasic NUG" <realbasic-nug at lists dot realsoftware dot com>
Sent: Friday, December 29, 2006 8:09 PM
Subject: Re: Alternative script engines for REALbasic

It's certainly possible. I recall that Will Leshner once wrote a plugin for Lua. And I think it would be possible to write a

Do you recall any addies to that plugin? I would like to use anything that is already available, if that matches my needs. The idea of making a plugin to execute scripts would be my last chance, as I am not able to make a complex script parser, but I would rather be able to create a stack-based engine.

I would not use RbScript in any application I release for the limitations it has, and for the bugs it would introduce on the scripts it runs.
--

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