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Re: Torque Game Engine

To: REALbasic NUG <realbasic-nug at lists dot realsoftware dot com>
Subject: Re: Torque Game Engine
From: William Squires <wsquires at satx dot rr dot com>
Date: Sun, 31 Dec 2006 20:36:26 -0600
Cc:
Delivered-to: listarchive at realsoftware dot com
Delivered-to: realbasic-nug at lists dot realsoftware dot com
References: <8C3578A6-6641-464A-A037-6A4F5DE372DC at satx dot rr dot com> <680A7C9B-C221-42A7-82C8-64BA11069463 at chaoticbox dot com>
There's the Torque Game Builder, which is a full IDE - was that what you were thinking of? I have that (the commercial version.) If not, then I wonder how one uses the TGE without an IDE?

On Dec 30, 2006, at 4:23 PM, Frank Condello wrote:

On 29-Dec-06, at 8:53 PM, William Squires wrote:

Has anyone in this list played with the Torque Game Engine (www.garagegames.com)? I'm guessing it's a dylib for OS X and a DLL for Windows, which suggests that it should be possible to interface using declares. Any takers?

Torque isn't a library - it's a full-fledged application that comes as a pile of C++ code with a custom scripting language (which resembles C++). It really isn't designed to be embedded or used externally - the RB framework would be superfluous alongside Torque's own system drivers for example. With a *lot* of refactoring someone could conceivably turn Torque into an RB plugin, but I doubt it'd be worth the effort.

Frank.
<http://developer.chaoticbox.com/>


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