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Re: Torque Game Engine

To: REALbasic NUG <realbasic-nug at lists dot realsoftware dot com>
Subject: Re: Torque Game Engine
From: Seth Willits <seth at freaksw dot com>
Date: Sun, 31 Dec 2006 18:41:42 -0800
Delivered-to: listarchive at realsoftware dot com
Delivered-to: realbasic-nug at lists dot realsoftware dot com
References: <8C3578A6-6641-464A-A037-6A4F5DE372DC at satx dot rr dot com> <680A7C9B-C221-42A7-82C8-64BA11069463 at chaoticbox dot com> <E8BE176B-59E8-4ED0-BDB1-075C0287819E at satx dot rr dot com>

On Dec 31, 2006, at 6:36 PM, William Squires wrote:

There's the Torque Game Builder, which is a full IDE - was that what you were thinking of? I have that (the commercial version.) If not, then I wonder how one uses the TGE without an IDE?

TGE does the same thing. Go look at the website. It has built-in gui and terrain editors etc.

There's no Torque product that would work well with REALbasic. It's not at all designed to work that way and, like Frank, I see no benefit from it even if it were.


--
Seth Willits



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