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RE: Torque Game Engine

To: REALbasic NUG <realbasic-nug at lists dot realsoftware dot com>
Subject: RE: Torque Game Engine
From: Giovanni <rbml at alphaview dot com>
Date: Sun, 31 Dec 2006 19:45:52 -0800
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That brings me to the next question, does rb multi threading capability useful 
for multimedia project?

I am evaluating rb for a few multimedia projects.



-----Original Message-----
From: "Giovanni" <rbml at alphaview dot com>
To: "REALbasic NUG" <realbasic-nug at lists dot realsoftware dot com>
Sent: 12/31/2006 7:23 PM
Subject: RE: Torque Game Engine

When you say there is no benefits, how would rb not benefit from a game engine?

Im not disagreeing with you, I want to know...



-----Original Message-----
From: "Seth Willits" <seth at freaksw dot com>
To: "REALbasic NUG" <realbasic-nug at lists dot realsoftware dot com>
Sent: 12/31/2006 6:41 PM
Subject: Re: Torque Game Engine


On Dec 31, 2006, at 6:36 PM, William Squires wrote:

>   There's the Torque Game Builder, which is a full IDE - was that  
> what you were thinking of? I have that (the commercial version.) If  
> not, then I wonder how one uses the TGE without an IDE?

TGE does the same thing. Go look at the website. It has built-in gui  
and terrain editors etc.

There's no Torque product that would work well with REALbasic. It's  
not at all designed to work that way and, like Frank, I see no  
benefit from it even if it were.


--
Seth Willits



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