realbasic-nug
[Top] [All Lists]

Re: Torque Game Engine

To: REALbasic NUG <realbasic-nug at lists dot realsoftware dot com>
Subject: Re: Torque Game Engine
From: dxGiodx <rbml at alphaview dot com>
Date: Sun, 31 Dec 2006 22:42:31 -0800
Delivered-to: listarchive at realsoftware dot com
Delivered-to: realbasic-nug at lists dot realsoftware dot com
References: <20070101032358 dot D0A4317A37AD at lists dot realsoftware dot com> <94DEDEE6-383B-49DD-8B5F-2D67608E731B at freaksw dot com>
thank Seth it makes sense.


Seth Willits wrote:
On Dec 31, 2006, at 7:23 PM, Giovanni wrote:

When you say there is no benefits, how would rb not benefit from a game engine?

Because you wouldn't want to interface with Torque via RB. There's no benefit. Adding REALbasic into the equation would muck Torque up. You'd be far better off using Torque itself, as it is was designed.

To use Torque, you either a) write C++ code to tweak and extend the engine, b) use the built-in editors to create custom GUIs or modify the world & terrain, or c) you write TorqueScript code which is completely designed to hook into the C++ code. REALbasic won't help with any of these.



--
Seth Willits



_______________________________________________
Unsubscribe or switch delivery mode:
<http://www.realsoftware.com/support/listmanager/>

Search the archives of this list here:
<http://support.realsoftware.com/listarchives/lists.html>


_______________________________________________
Unsubscribe or switch delivery mode:
<http://www.realsoftware.com/support/listmanager/>

Search the archives of this list here:
<http://support.realsoftware.com/listarchives/lists.html>


<Prev in Thread] Current Thread [Next in Thread>