Since you did download something, then it is possible. Did you find
the size of the images to be a bit on the large size? It's possible
to embed applications with other files inside the meta data, although
unlikely. This application could have pulled information from your
address book and sent it to another website.
This is one of the oldest tricks in the book, and any respectable
security suite would have caught this - if it is the case. My gut
says it is not.
Just as a point of reference, I couldn't speak less German, but I do
get junk in just about every language - German included. The more
likely possibility is your address was harvested from a spider
somewhere - merely in coincidence to your visiting this site. Maybe
your personal webpage, another forum somewhere, anything.
On your P.S., again it means nothing. Spam doesn't stop. Once your
address has been found, it's nearly impossible to stop it. Images
loaded in spam messages can be used to confirm your e-mail address,
and only make it more valuable. This is just an example.
I stand by my original diagnosis: it's all unrelated.
--
Thom McGrath, <http://www.thezaz.com/>
"You don't need eyes to see, you need vision" - Maxi Jazz in
"Reverence" by Faithless
On Apr 30, 2007, at 3:28 AM, Emile Schwarz wrote:
> Any idea ?
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Date: Mon, 30 Apr 2007 08:24:55 -0600
Subject: Re: Realbasic best possible solution to do 3D stuff
From: joe at strout dot net
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On Apr 28, 2007, at 02:39 UTC, Giovanni wrote:
> Just wanted to know from you guys what would be the best engine that
> works with RB to use.
>
> I have a prototype that I need to develop and need a multi-platform
> solution that just works.
>
> I know this is a painstaking process, but that asside, I am leaning
> towards OpenGL but need guidance, any help would be appreciated.
OpenGL is probably your best bet, but I'd recommend using it via Quesa
unless you're a glutton for punishment. This "just works" as long as
you include the Quesa library with your installer (or if you don't have
an installer, just include it next to you app). Quesa renders with
OpenGL by default, though there are a few other renderers available --
but no DirectX renderer yet, as far as I'm aware (alas). Its chief
advantages are that it has a standard file format, it handles the
low-level detail (sorting of polygons etc.) for you, and you can use
the built-in RB classes (Object3D, Rb3DSpace, etc.) rather than needing
to roll your own or depend on some third-party library.
Best,
- Joe
--
Joe Strout -- joe at strout dot net
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Date: Mon, 30 Apr 2007 08:34:30 -0600
Subject: Re: Bindings
From: joe at strout dot net
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On Apr 30, 2007, at 12:53 UTC, Carsten Friehe wrote:
> Can someone tell me how to create and edit bindings with RB 2007r2?
Select the control(s) you wish to bind and click the "Add Binding"
button (if you don't see such a button in your toolbar, use the
equivalent menu command or edit your toolbar). To view/edit, use "List
Bindings".
Though actually, the Add Binding toolbar button appears to be buggy in
2007R2; it's not enabled when it should be. It appears to be enabled
iff there are any bindings on the window, like the List Bindings button
(for which that behavior is correct). The Project > Add > Binding
command is enabled properly, though, so you can always use that instead.
Best,
- Joe
--
Joe Strout -- joe at strout dot net
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